Mono path[0] = 'E:/before build/version_1aaf_Data/Managed'
Mono path[1] = 'E:/before build/version_1aaf_Data/Mono'
Mono config path = 'E:/before build/version_1aaf_Data/Mono/etc'
PlayerConnection initialized from E:/before build/version_1aaf_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55426
Multi-casting "[IP] 172.16.51.56 [Port] 55426 [Flags] 3 [Guid] 1409980208 [EditorId] 1596122906 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-B54QRK3) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [172.16.51.56:55426]...
Timed out. Continuing without host connection.
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56208
PlayerConnection already initialized - listening to [172.16.51.56:55426]
Initialize engine version: 5.3.5p6 (0947a3bf5ea4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 740 (ID=0xfc8)
    Vendor:   NVIDIA
    VRAM:     1990 MB
Default GameObject Tag: Player already registered
 
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/TagManager.cpp Line: 88)

Begin MonoManager ReloadAssembly
Platform assembly: E:\before build\version_1aaf_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\before build\version_1aaf_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\before build\version_1aaf_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\before build\version_1aaf_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\before build\version_1aaf_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\before build\version_1aaf_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\before build\version_1aaf_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\before build\version_1aaf_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\before build\version_1aaf_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\before build\version_1aaf_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.131 seconds
Platform assembly: E:\before build\version_1aaf_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\before build\version_1aaf_Data\Managed\System.dll (this message is harmless)
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.552700 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 37b4 -> priority: 1 
  Thread -> id: 32cc -> priority: 1 
Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Extrude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

Plane (1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106)
Player:OnControllerColliderHit(ControllerColliderHit) (at E:\aaf 1\Assets\scr\Player.cs:123)
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\Physics\DynamicsBindings.gen.cs:3201)
UnityStandardAssets.Characters.FirstPerson.FirstPersonController:FixedUpdate() (at E:\aaf 1\Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs:128)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106)

